El Wavedash no es un glitch, explicacion de la tecnica mas popular del smash competiv

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Pues hace el día de ayer (y básicamente cada ves que digo que melee es competitivo) salen ciertos "usuarios" a desprestigiar el juego y diciendo que el juego solo vive de glitches,

primero explicare que es un glitch , después hablare de que consiste un wavedash y por que no es un glitch

"Un glitch (error) en el ámbito de la informática o los videojuegos es un error que, al no afectar negativamente al rendimiento, jugabilidad o estabilidad del programa o juego en cuestión, no puede considerarse un bug, sino más bien una "característica no prevista"

como ven se trata mas de que un error en el código algo que no estaba previsto

ahora veremos que es un wavedash

el wavedash es una técnica difícil de sacar y que consiste en cancelar un salto con air dodge hacia la izquierda o derecha que genera un deslizamiento que nos permite atacar mientras se realiza, también se puede usar como waveland que es lo mismo pero aterrizando en la plataforma

a diferencia de los que muchos piensas el wavedash no es un glitch ya que Sakurai sabia de su existencia en el desarrollo de Melee

"Nintendo Power: This is one that a lot of hardcore Smash Bros. fans have long wondered about. Was the ablility to "Wavedash" in Melee intentional or a glitch?

Sakurai: Of course, we noticed that you could do that during the development period. With Super Smash Bros. Brawl, it wasn't a matter of, "OK, do we leave it in or do we take it out?"
We really just wanted this game, again, to appeal to and be played by gamers of all different levels. We felt that there was a growing gap between beginners and advanced players, and taking that out helps to level the playing field. It wasn't a big priority or anything, but when we were building the game around the idea of making it fair for everybody, it just made sense to take it out. And it also goes back to wanting to make something different from Melee and giving players the opportunity to find new things to enjoy."

ahora una explicación de las smashwiki perteneciente a smash boards sobre el wavedash

"Contrary to the common belief that it is a glitch, Wavedash is actually a physics exploit. This is because while sliding from an air dodge is an intended part of the physics engine, the uses found for it weren't. The competitive community has thoroughly explored the applications of wavedashing in a match setting and its widely varying uses in modern tournament situations are clearly beyond what was possibly intended during development"

como ven en ambos puntos sakurai no solo sabia de su existencia, si no que también probablemente lo puso adrede

como ya explice el wavedash mas que un glitch podria ser un exploit en las técnicas del juego, entonces decir que como es un exploit y no debería usarse es como decir que el Super Jump de Quake no debería usarse por que es ilegal

hasta aquí llega mi explicación, tengo planeada hacer una mas extensa que sea mas sobre el melee competitivo en general y por que no? hablar de smash 64 Brawl y Smash 4 y hablar de que por que melee me gusta mas, pero quiero ver sus reacciones primero

saludos a todos y espero que razonen y se genere debate sobre esto ya que es bastante controversial para algunos

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